Yes after endless nanoseconds of waiting the sequel to the incredible Puppet is finally here! You can pick up a copy of this free book at smashwords:
Wednesday, December 05, 2012
Puppet: Defender!
Yes after endless nanoseconds of waiting the sequel to the incredible Puppet is finally here! You can pick up a copy of this free book at smashwords:
Sunday, April 24, 2011
BYBS: Blood Music
One of my favorite books of all time has to be Greg Bear's Blood Music. It's about a guy who creates computers using cells, observing that cells have all the parts you would need to make a computer: DNA could be used as storage, various organelles could be used as processor parts, etc. The cells can infect people and, well, that's what the book is about.
This is one of the books that got me interested in biology. Since the book blends the worlds of biology and my own field of computers, it made for a very interesting read.
The book's premise seems pretty plausible to me. The thing is that I think cells already do act as computers, it's just that survival is a difficult enough problem that they normally exhibit intelligence in the way that human beings think of it. Being able to calculate a square root, for example, is not very useful to a paramecium, but being able to tell your flagella to move you towards something you can eat is.
The thing you have to remember is that the paramecium is doing this with only one cell. There is no huge network of neurons that allow it to think and reason the way we do. Being able to survive, find food, fend off viruses, etc. is quite a feat for a computer that small, but it just doesn't seem that way because we take such things for granted.
If there's a problem with the book, it's that it seems like there are two big "parts" to it. One of them is about the nifty idea of making a single celled computer and the other is a notion that there is a limit to the amount of consciousness that can occupy a particular location. I thought the first part was by far the more interesting, while the second was kind of meh.
Personally, I thought it would have worked better with just the first part as a novella or a short story, but your mileage may vary.
Sunday, October 19, 2008
BYBS: Ian M. Banks
I recently started reading Iain Banks and have been pleasantly surprised. I've read his Player of Games, a bit of On the Use of Weapons and right now I'm reading The Algebraist. So far I think Player was the best read, but I haven't finished Algebraist yet so you never know.
The books I've been reading by Banks have had a "Space Opera" style to them. That is, planet hopping human beans off on some epic quest of epic-ness. They usually have a backdrop of some gigantic, ancient, over-reaching organization that is vastly older than, and presumably superior to, humanity.
I can quickly become bored with a story in that sort of setting: the character's goals are obviously unimportant in the larger scheme of things, so to keep my interest, the author needs to make an interesting story or characters or whatever. Player achieved this by mixing the description of a game and using it as a metaphor for a society.
As the title may indicate, Player of Games is about a person who is a master of various sorts of games. These are "big, serious" games like chess (as opposed to something along the lines of "go fish"). He is able to quickly master just about any game, no matter how alien or convoluted, but has become bored recently due to a lack of challenge.
The huge, ancient galaxy-spanning society (called "the Culture") is trying to find a less violent way of dealing with a smaller, aggressive empire society. Put another way, they want to find a cheaper alternative to an all-out war.
The shadowy rulers of the Culture feel that a particular tournament holds the key to subjugating the empire with less violence than would be required: if the Culture can demonstrate their superiority by winning the tournament then the empire types may well let a more protracted, far more devastating conflict slide. This is where the big, galaxy-spanning Culture meets the individual protagonist to bring things to a more personal level.
The player starts off feeling rather ambivalent about the empire but he becomes more involved because of the game he is asked to compete in. Partially because of the simple challenge to compete, and partially because of the depth and complexity of the game, he becomes more absorbed with the situation to the point where it becomes almost an obsession. It turns out that the game is an excellent allegory for the greater society of the Empire: in order to succeed, one must create temporary alliances, duplicitous relationships which are to be used and then discarded when no longer useful.
I found the crass, calculating nature of the interaction between the Culture and the empire to be especially relevant to the world of today, with its collapsing international markets and where expedience trumps morals on a regular basis. There are additional details, like how the Player cheats to try and win an especially important achievement and the nature of AIs in the Culture. All this combined to create a story that kept me occupied for a while.
Right now is a very stressful time for me. It is very much a blessing to be able to put my mind in neutral because if it were in drive I'd start heading for the nearest ditch.

